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A.M.P. System


The A.M.P. System is the premier neuro-congnitive training system designed to enhance performance of the visual and cognitive system. A.M.P is a tool for training people to more efficiently use their visual system. Vision is the basis for how we move, think, and make decisions. At Complete Vision Care, we saw a need for a technology that allowed us to train our patients to use their eyes more efficiently, whether they wanted to achieve more in school, athletics or any area of life. That technology didn’t exist, so we made it. In our clinic and at clinics around the world, the A.M.P. system is used to help people who are struggling to learn, who are rehabilitating from brain injury or stroke, or wanting to become the best athlete they can be. Vision is the basis of all human performance, and we built a tool to help make it better.

A.M.P. System’s virtual reality components immerse an athlete on a field of play and allows the trainer to simulate, for example, pop-ups into the sun, wild pitches, and major league curve balls. You can simulate a curve ball with any amount of spin you want. Athletes can swing a bat and take batting practice inside virtual reality.

Professional baseball players have told us that some of the most difficult things to do are to track a ball into and out of shadows or track a pop fly through the sun, so we created our system to allow trainers to simulate that very thing.

A.M.P. allows us to test depth perception, memory, hand and foot quickness and so much more. Most systems for assessing hand and foot quickness involve the athlete standing ‘flat footed. A.M.P. actually tracks the hand and feet inside virtual reality so that an athlete can be required to move in a realistic way and make a whole series of movements as quickly as possible – all while maintaining balance and coordination. This is a much more realistic way to measure TRUE foot quickness, for example. No other system does this.

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A.M.P System owner Dr. Luc Uijen of EyeCentre in Maasbracht, Netherlands trying a module.


  • Eye-Hand Coordination
  • Eye-Foot Coordination
  • Eye-Body Coordination
  • Eye, Hand, Foot & Body Quickness
  • Eye Tracking
  • Depth Awareness
  • Dynamic Acuity
  • Attention Span
  • Balance
  • Contrast Sensitivity
  • Visual Memory
  • Decision Making Tasks
  • Realistic Immersed On-Field


  • Baseball
  • Football
  • Basketball
  • Hockey
  • Soccer
  • Lacrosse
  • Tennis
  • Golf
  • Boxing
  • MMA
  • Auto Racing
  • Softball

Any sport that involves movement, timing, and rapid decision making proficiency


  • Sports Performance
  • Vision Therapy
  • Rehabilitation